﻿using UnityEngine;
using System.Collections;
namespace FSM
{
    public class BehaviorNode:ScriptableObject
    {
        private bool m_enable = true;
        public bool enable
        {
            get
            {
                return m_enable;
            }
            set
            {
                m_enable = value;
            }
        }
        public BehaviorNode()
        {
            enable = true;
        }
    }
}
